By Minhua Ma,Lakhmi C. Jain,Paul Anderson
There is a massive curiosity between researchers for the advance of digital, augmented truth and video games applied sciences because of their common purposes in medication and healthcare. thus far the most important purposes of those applied sciences comprise clinical simulation, telemedicine, scientific and healthcare education, soreness regulate, visualisation relief for surgical procedure, rehabilitation in situations comparable to stroke, phobia and trauma remedies. Many contemporary reports have pointed out the advantages of utilizing digital truth, Augmented fact or severe video games in quite a few scientific applications.
This study quantity on Virtual, Augmented truth and critical video games for Healthcare 1 bargains an insightful advent to the theories, improvement and purposes of digital, augmented truth and electronic video games applied sciences in scientific and medical settings and healthcare usually. it truly is divided into six sections: part one offers a range of functions in clinical schooling and healthcare administration; part pertains to the nursing education, health and wellbeing literacy and fit behaviour; part 3 offers the functions of digital fact in neuropsychology; part 4 encompasses a variety of functions in motor rehabilitation; part 5 geared toward healing video games for numerous ailments; and the ultimate part offers the purposes of digital fact in therapeutic and restoration.
This ebook is directed to the healthcare pros, scientists, researchers, professors and the scholars who desire to discover the functions of digital, augmented fact and critical video games in healthcare further.
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Extra info for Virtual, Augmented Reality and Serious Games for Healthcare 1 (Intelligent Systems Reference Library)
Virtual, Augmented Reality and Serious Games for Healthcare 1 (Intelligent Systems Reference Library) by Minhua Ma,Lakhmi C. Jain,Paul Anderson